Team

Our team is made up of seasoned and passionate game developers, engineers, and designers who share a deep love for creating immersive gaming experiences. As a small but highly efficient team, we are dedicated to crafting an extraordinary title with precision and creativity. Over the past four years, we've honed our skills on previous projects, and all the knowledge and insights we've gained have been channeled into making Space is Hell a groundbreaking game.

Sam Stebbins - Co-Founder and Game Design Director

Herson Sanchez - Co-Founder and Finance Officer

Gabriel Rocha - Senior Unity Engineer

Jason Blain - Senior Unity Engineer

Anthony Munoz - Webops and Scrum Master Wuilson Cedeno - Unity Backend Admin and System Designer

Yese Vasquez - 2D/3D artist and designer

Rukhma Ijaz - Senior 3D artist

Last updated