Space is Hell
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    • Ships and Roles
    • Ship Weapons
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  1. Gameplay

Ship Weapons

Ship weapons and traits inside Space is Hell

This overview outlines the design, progression, and mechanics of weapons in Space is Hell, providing a detailed breakdown of their roles, stats, leveling system, and integration into gameplay. Updates include the introduction of the Weapon Builders Union and expanded economic systems to reward early supporters and station owners.


Weapon Overview

Weapons in Space is Hell are designed to complement ship roles, offering diverse playstyles and tactical options. They are categorized by function, faction, and compatibility with ship roles, ensuring players can find weapons tailored to their strategies.


Weapon Categories and Roles

Weapon Categories

  • Fighter Weapons:

    • Focus: High damage and precision.

    • Usage: Ideal for frontline combat and sustained damage output.

  • Interceptor Weapons:

    • Focus: Crowd control and agility.

    • Usage: Effective against fast-moving, evasive targets.

  • Support Weapons:

    • Focus: Team utility and disruption.

    • Usage: Provides healing, buffs, or debuffs to influence engagements.

Faction Specializations

  • Iron Coalition:

    • Weapon Type: Energy-based.

    • Specialization: No reloads; uses overheat mechanics to manage sustained fire.

    • Damage Focus: Chaos damage (effective against shields).

  • Nova Syndicate:

    • Weapon Type: Physical-based.

    • Specialization: Ammo capacity and reload mechanics for strategic pacing.

    • Damage Focus: Physical damage (effective against armor).


Weapon Progression System

Weapons progress through two distinct phases:

  1. Basic Progression (Tiers 1–5):

    • Unlocks: Basic Traits at Tier 2.

    • Stat Improvement: Incremental upgrades up to +5% at Tier 5.

  2. Advanced Progression (Tiers 6–8):

    • Unlocks: Advanced Traits at Tier 6.

    • Stat Improvement: Enhanced upgrades up to +10% at Tier 8.

Upgrade Costs

Tier

Stat Improvement

XP

Telemetry

Crelyte

HELLX

2

+1%

500

50

25

50

3

+2%

1,000

100

50

100

4

+3%

1,500

150

75

150

5

+5%

2,500

200

100

200

6

+6%

4,000

300

150

250

7

+8%

6,000

400

200

300

8

+10%

8,000

500

300

400


Weapon Stats

Weapons are defined by the following key attributes:

Stat

Description

Min Chaos Damage

Minimum damage dealt as chaos damage, effective against shields.

Max Chaos Damage

Maximum chaos damage.

Min Physical Damage

Minimum physical damage, effective against armor.

Max Physical Damage

Maximum physical damage.

Rate of Fire (ROF)

Number of shots fired per second.

Ammo Capacity

Total rounds before reload (Nova Syndicate only).

Reload Time

Time required to reload (Nova Syndicate only).

Overheat Threshold

Max shots before overheating disables weapon temporarily (Iron Coalition).

Energy Cost/Shot

Energy required per shot.

Range

Effective range (Minimum, Optimal, Maximum).

Accuracy Penalty

Reduction in accuracy when targeting evasive ships (e.g., Interceptors).


Economic Integration: Weapon Builders Union and Station Ownership

Weapon Builders Union

All previous weapon and module blueprint holders will receive membership in the Weapon Builders Union, earning 25% of all upgrade fees collected from weapons and modules at stations. This system rewards early adopters by integrating them into the game’s economy.

  • Union Tokens: Distributed proportionally to blueprint holdings.

    • Weighting system: Smaller blueprints (e.g., fighter modules) earn less than larger blueprints (e.g., capital ship modules) to ensure fairness.

    • Exact distribution details will be released in future updates.

Station Ownership Rewards

Station owners will receive 50% of all fees collected within their stations, including:

  • Weapon and module upgrade fees.

  • Station service fees for crafting, repairing, and trading.

Treasury Allocation

The remaining 25% of all weapon/module upgrade fees will go directly to the treasury, funding:

  • Seasonal tournaments.

  • Leaderboard rewards.

  • Marketing and ecosystem sustainability.


Advanced Weapon Additions

Six new advanced weapons, each aligned with specific roles and factions, expand gameplay diversity:

Weapon

Faction

Role

Basic Trait

Advanced Trait

Magnetron Blaster

Iron Coalition

Heavy Sustained Damage

+5% damage per second of fire

Stacks to +10% and reduces enemy energy recovery.

Neutron Cutter

Nova Syndicate

Precision Armor Piercing

+10% armor penetration

+15% armor penetration and ignores dodge bonuses.

Kinetic Barrage

Iron Coalition

Close-Range AoE

Small AoE damage radius

Increased AoE radius and slows enemies by 10%.

Plasma Lance

Nova Syndicate

Sustained Energy Damage

Ignores 15% of shields

Ignores 25% of shields and reduces regeneration.

Energy Tether

Iron Coalition

Support/Control

Slows enemies by 10% within range

Slows by 20% and reduces energy recovery.

Phase Disruptor

Nova Syndicate

Energy Disruption

Reduces enemy fire rate by 10%

Reduces fire rate by 20% and disables abilities.


Conclusion

The Weapons System in Space is Hell offers diverse and strategically rich options for players, integrating meaningful progression with faction and role-specific advantages. With the Weapon Builders Union and station ownership rewards, the game creates a sustainable and rewarding economy that aligns with player contributions and engagement. This balance ensures fair, dynamic gameplay while fostering community-driven growth and collaboration.

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Last updated 5 months ago